10 Development Principles


1.- Customer first.

“If we don’t take care of the customer… somebody else will.”
Customer first means focusing from a customer perspective on real value for the product being developed, other aspects as: contracts, requirements, technologies… should take a secondary role in the project.

2.- Code quality.

Even though code quality is something very subjective, it drives many important aspects as: how hard is to maintain the application or how hard is to take on board a new developer.

In my opinion, the main indicators for code quality are: simplicity, readability, robustness and testability. Other qualities as performance or extensibility, if not required, will over engineer your application.

3.- Empowerment.

People are the most valued resource in software development, not the technologies. They are the ones that make the difference between a mediocre product and an excellent product, but they need to be empowered

Empowerment is the process where people is encouraged to be proactive and take decisions. Some of the most effective mechanisms to empower are: coaching, pairing or delegating.

There is an excellent article from Tony Morgan explaining the difference between a classic delegation approach and empowerment.
empowerment

4.- Continuous integration.

Integration is, from my experience, a major issue in software development. Waiting to integrate at the end of the project or after a big chunk of functionality is completed, is always a traumatic process.
Continuous integration is the process that guarantees that every piece of code committed is automatically integrated in the system. Remember that continuous integration goes beyond continuous compilation.

5.- Iterations.

Iterations provide continuous feedback. Continuous feedback is important because it reduces the amount of uncertainty in software development.
While iterations are usually only related to agile methodologies, it is important to remember that there are other methodologies as RUP which also use iterations and they are not part of the agile family.

6.- Automated testing.

Allows refactoring and iterations, provides confidence and if well implemented, enhances the correctness of the final product. To automate tests you may consider some facts about testing how to write a good test suite. and some advices on

7.- Refactoring.

No matter how much care you put on coding, on your first attempt, you are going to be wrong. Refactoring is the practice by which we keep changing the code to meet the changes necessary to introduce in the system.

8.- Informal architecture.

Big design upfront (BDUF), unless you are NASA and can expend 50-60% percent of your project time on it, is a complete waste, but so it is coding without any preparation. Informal architecture is a compromise solution where architecture is discussed in an ongoing basics and is persisted in light documents, boards or similar.

9.- Communication.

Software development is ONLY about communication. The customer explains to the software development team what he wants to accomplish so that the software development team can explain it through code to a computer.
requirements-communication

10.- Avoid waste.

Waste accounts is one of the major productivity killers in software development: unnecesary meetings, unnecessary requirements, unnecesary process, unnecesary documentation, being some of the most common and dangerous.

Source: makinggoodsoftware.com